﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Cqrs.StateMachineDesigner
{
    public struct HighlightTransition
    {
        public HighlightTransition(string previousState, string eventName)
            : this()
        {
            PreviousState = previousState;
            EventName = eventName;
        }
        public string PreviousState { get; private set; }
        public string EventName { get; private set; }
    }
}
